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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Saturday, May 12, 2012

[Around the Web] Robot Unicorn Attack gets an (somewhat)evolution, so to speak

Acid overload commence.
Sometimes the simplest games can be the most addicting. Be it Plants versus Zombies, Angry Birds, Words with Friends, Draw Something, or Bejeweled. But this game, I suppose, tops it off in the addiction meter.

Robot Unicorn Attack is a simple browser game developed by Adult Swim (which I don't know for sure if they are related to the Adult Swim of Cartoon Network then), which follows a side-scrolling platform game genre. The object of the game is to reach the end of the stage in one piece, which means jumping over obstacles or dashing and destroying through them. And did I mention cliffs? Yeah, that too.
Rainbow Brite and her steed got an argument, so he went solo.
 Basically, that's the whole story of Robot Unicorn. But what makes it into a catchy game? Well, getting high scores, the thrill of the leftmost edge chasing after you, and the background music. Yep, the song 'Always', which topped the charts for gods-know-how-many-weeks in the radio during the late 90s (not to mention it had remixes too), and the wtf-music video of it.

So what's left to make this game better? Well, they did release two more versions of it, and a sequel that makes it more....appealing. Yeah, I've played this game too. Not-too-long ago I almost wasted half a weekend's day just playing this.

I'm thinking of either a super sentai's robot team ready to merge, or Beast Wars.
Enter the Dragon Robot Unicorn Attack Evolution (gee, what a catchy theme for an obvious name). The game mechanics are still the same, but this time, the unicorn changes into another animal form when destroying 4 crystal stars. From unicorn to panda, to wolf, to gorilla, tiger, and finally with a commanding shout of FUS RO DAAAAAAAH!!!! into a dragon. The only catch is you have to keep destroying crystal stars; miss too many stars and you'll revert back to the unicorn form.

Po of Kung Fu Panda and Nyan-cat's illegitimate child. Or what.

Well, I leave it up to you whether this tickles your funny bone, or you're already diving into this game. Robot Unicorn Attack Evolution is available in Adult Swim's website, as a Facebook app, and Android devices. iOS devices will have to wait for now. 

As for me, the only robot unicorn that I be dreaming from now on is this:

F**k you I'm THE Unicorn.

Wednesday, May 9, 2012

[All Things 3DS] Browser-based gaming on the 3DS? Why not, chocnut?


Ever since the emergence and importance of the internet from the late 90s, most of us are now connected to the world one way or another. In my case, I have a desktop at home, a netbook for field excursions, an Android phone, and my trusty Nintendo 3DS as handheld console. At work, I have an HP workstation.

And with the internet, there are a lot of forms of entertainment to keep the user logged in and not get bored. There are forum sites to wage war against trolls and flamebaiting newbies to to talk to other users from different places/cultures, Youtube and other video-upload-and-share sites to watch, webcomics, blogs (mine included) and news sites to read, research, or laugh about (I don't know how to categorize 9gag), or play games.

Yes. Games that you can play in your browser.

It's not uncommon these days that casual people play games over the internet with their favorite browsers. (here's one classic example of them). But I suppose Facebook can take the blame for the rise of browser games, with all that Zynga-affliated addiction that is the -vile -ville games. From farm to city to I dunno what-else-did-they-attach-it-to-a-word (heck, maybe they did Spaceville already, I dunno), it's rampant. But I'm not here to demonize browser gaming.

When it comes to games on the browser, the norm is that you use the standard technologies of the internet in order to play web-based games. Like Flash, HTML, PHP, Java and such. In the case of the 3DS, where it lacks both Flash and Java technology, it's a real challenge to make a browser based game for Nintendo's current handheld console. But someone did. And he's got balls.

Code-named Project Triniate, the aim is to make a 3DS-browser-based MMORPG. Wow. They're taking it to RPG level at once. The project aim is a simple proof-of-concept, the leader said; that a web-based game on the 3DS is possible. It was also mentioned that it may not really see the light of day (ie, be released to the public), but yeah, it's a why-did-you-climb-Mount Everest-moment.


As seen on this kinda-fuzzy-screenshot, it's still in its somewhat-primitive stage. But hey, it all looks good.

And if 1 browser game for the 3DS ain't enough for ya, there's another game coming up as well; a platformer one this time. Now that's taking it to the edge.

Hopefully it comes out. I like the idea.




source(s): [Joystiq]
               [Nintendo 3DS Blog]

Thursday, April 26, 2012

[LaLiLuLeLo] MG Rising Teaser - Make It Right


MGS fans and veterans alike, time to mark your calendars. Want another tidbit? Hit the 'play' on the video below.

And squirm.



source: [Metal Gear Solid Rising]

Wednesday, April 25, 2012

[Diablo III] D3 Stress Test Result

For the Horde? Oh, sorry.
So it seems that the Open Beta Weekend was indeed a stress test for Blizzard's B.net servers. I've had my share of Error 3006 and such, not to mention a few hours of sudden-server-maintenance-waiting-time during the waning hours of the Beta Weekend.

Hopefully Blizz can correct this come May 15th.

source: [Blizzard CM Bashiok's Twitter Page]

Tuesday, April 24, 2012

[LaLiLuLeLo] CQC Reenactment, Boss VS. Snake

"Dammit Snake, I said 'don't eat all the glowcaps'!"

Still reminiscing Metal Gear Solid 3: Snake Eater? Maybe you even bought the remastered version for the 3DS. But what if you wanted to recreate that famous CQC fight on your own desk?

That's right. Action figures. Big Boss'll be proud of you.

Hot Toys, an HK-based collectible toy company has released several pictures (yes, SEVERAL!) of their newest line-up: Naked Snake and The Boss, in their respective appropriate Sneaking Suits, at a 1/6 scale version. The sculpt is highly detailed, and the colors and stuff are all video game-accurate.

How highly-detailed, you ask? Check out those scars on The Boss, dude. Gruesome, semi-realistic stitched-looking scars. Oh Joy (pun intended).

Just drooling over the pictures, Hot Toys has recreated something so tangible, so life-like that no high-end video graphics could.

No word for the pricing for these hot stuffs yet, but I think they come with appropriate weapons and accessories for each character: M1911A1 .45 cal pistol, survival knife, XEM16E1 assault rifle, M63 LMG, cardboard box for Snake; Davy Crockett tactical nuke, The Patriot and cloak (wohoo!) for The Boss. Both have stands.

Oh gods I want both.

source: [kotaku]
           [Hot Toys FB page]

Sunday, April 22, 2012

[Diablo III] More Diablo III Screenshots

With the weekend closing fast, this would also mean that the Open Beta Event of Diablo III will also come to an end. Yes, I know. So sad. But it was fun, enjoyable. Not to mention I never get tired seeing the Skeleton King get beaten several times.

I'll just post some more screenshots of the game here. Hopefully, this will be my source of inspiration when the full game comes out later.

But for now, enjoy.

Dual-crossbow-wielding b*tchfight galore. 
Secondary skill in full action. Deadly as sith.

Ensnare skill at work. Monster took a whole hell lot of beating.
Diablo III Open Beta Weekend ends on Monday, 23 April at 10 am (PDT). In SEA time, that'll be around 2 am of 24 April. If my calculation of the time difference is correct.

Happy undead-slaying!!

[Diablo III] More Diablo III Open Beta Weekend Screenshots

Stilleto heels are a must when killing undead and demons. Not to mention fashionable, even if you get killed.
It's a bright warm Sunday today, and after last night's excursion in the depths of the Cathedral of Tristram, I and a friend decided we create a new set of characters to defeat the Lich King. I mean, King Leoric (dang you Arthas!).

Prehistoric Jedi dual-wielder.
As before, I decided to go with a Monk, while my friend changed from Wizard to Barbarian. If you're asking why I chose another physical attacker: I'm not really a magic-user person. Period. I've got nothing against mages, sorcerers/esses, enchanters/ress, you name them.

Family reunions are overkill. Really.
Working overtime level: nightmarish
As we strolled down the cursed soil of Tristram once more, and a bit of power grinding up to a more decent level (around level 8 or 9), we decided that we pay a visit back to Leoric. Heck, after all, he DID kill me twice when I was using my low level Demon Hunter. Yeah, my fault for speed-running the game.

Leoric: DON'T TOUCH SANDVICH!!
"HULK SMASH! HULK SMASH! HULK....RUH OH...."
As you can see, Leoric holds a huge mace. How huge? The mace head is as big as a human's noggin' and it's as long as Leoric's legs. I've heard about royal scepters, but this ridiculous.

This bag of bones does several things: he can summon skeletal minions (an obvious skill for being the Skeleton King), teleport, and swing his axe like a madman that he was when he was still living. When he does his monkey-swinging, STAY AWAY AS FAR AS POSSIBLE. Really. Hits you hard, takes out a huge chunk of health.

After a lengthy battle with him, and thankfully not dying, we finally defeated him. Again. Too bad we couldn't do a dance on top of his freakin' corpse. Or bones. Or...whatever.

Today's menu consist of soup bones and chicken feet. No specials.
"Unless it happens during elections, lady."
So what else is new in Diablo 3? Well, as I've found out, the items in the personal stash can be accessed by your different characters. So if you were like able to loot some good items for one class that you have, simply put that item in your stash, change character, and voila. Also, quest progression is connected as well with your other characters, or so I think. Followers, such as Kormac, will not join you if you are in a party. Shame. Seems the hireling system has been overhauled.

Saturday, April 21, 2012

[Diablo III] Diablo III Beta

Welcome to Sleepy Hollow.
Okay folks, here's my take on the Diablo 3 Beta. Since Blizzard announced that it's open beta weekend, a lot of people jumped into this game to try out and drool over the expected-game-of-the-year, which is supposed to be officially released this coming 15th of May, worldwide. Let's take a stroll down at New Tristam and meet the people....

*MAJOR SPOILER ALERT*: Throughout this article I will talk about the story and lore of Diablo 3. So to the newcomers of the game, or to the ones who haven't played into the open beta, consider yourself warned. Not my fault that you read the whole thing here.

Once you've steeled yourself, hit the break and let's move on.

[VG Corner] Retro Game of the Day - Prince of Persia

[Insert snazzy MIDI music and imaginary belly dancers]
Who could ever forget this game? A classic game that features side-scrolling that you can go and come back at the previous screen, jump over long gaps, deadly spikes, false floors, passing through gates in the nick of time and hurdling chomping metallic corridors. Yes, this. Is. Prince. of. Persia. Let's talk about this classy game after the break.

[VG Corner] VG of the Day - Team Fortress 2

"Hey Sarge...., are you sure we're supposed to be here and not knocking on doors saying, "Trick or treat"?
First-Person-Shooter (FPS) Players: have you ever experienced game fatigue with your favorite FPS game? From where I'm from, Counterstrike still rules supreme in terms of LAN and I've seen that the most widely-used map was de_dust, a bomb-planting map. But I digress.

Admit or not, some of us (me included) suffer from FPS fatigue; it can either stem from playing the game for too long, playing the same map all over, or your team gets pounded for more than 5 times in a row (5 is my limit before I call it a day), and rage-quit in disgust.

Or maybe that the game doesn't offer anything new anymore. After the break, let's talk more about it.

Friday, April 20, 2012

[Live by the Creed] Ubisoft Sued for Copyright Infringement

Just another day at the publisher's office....

Will this hold water, or just exploiting a game series that has been so successful? Ubisoft, the French-Canadian company that publishes the Assassin's Creed series, is now being sued by an American author for "infringing some of his copyrights and similarities of his works" to create Assassin's Creed.

Is this true? Or maybe John Beiswenger is merely toying with our minds with his Piece of Eden?

Original source: [Latest News Explorer]

[Diablo III] Diablo Fan(atic)s, Rejoice! Open Beta is HERE!!

Now we'll see if Tyrael really pooped his armor off after destroying the Worldstone.


That's right, Diablo 3 campers. In preparation for the upcoming game this May, Blizzard decided to hold a few-days open beta. Yep, open beta. This is for those who didn't get picked into the closed-beta testing, or wasn't able to get a free CBT slot that they gave away. Well, that was for WoW-loyal players too.

Anyways, you can get the client straight from Battle.net. If you don't have a Battle.net ID yet, go make one now. It's free.

So, what're you waiting for? Demons to kill? Download the client now (which I am doing as well).

Original source: [kotaku]


Thursday, April 19, 2012

[Around the Web] Free-to-Play and Freemium - The Future of MMOs?




As a gamer, nothing tickles my fancy better than having to play online games. Back in the late ’90s, if you wanted to play with friends, you have to go to your nearest computer gaming shop to play the latest LAN games (and that would mean saving a lot of student allowance just to play for the games). Nowadays, LAN games and computer shops are still prominent (from where I came from), though in my case, I play most of the time at home now.
Online games is the norm now. And nowadays there are a LOT of online games to choose from. There are those games that are fantasy-based (which is the most staple for MMORPGs), sci-fi, slice of life or even casual gaming (mostly browser-based games and such).
But like any other games, they come at a price. And there are difference for that, too. For this discussion, I’ll just limit the games for the PC, though there may be titles that are also available for the console (ie PS3, XBox360).
Free-to-Play (F2P)
Free-to-play is an idea by game publishers to offer the game to players for free. That’s right, free. No worrying of expiring game time, the game (once downloaded by the client), isn’t crippled or such. You get the whole shbang and patches and future updates without really paying for anything. So where the heck do these publishers get money from the game if it’s free?

Advertisements and item malls.
Advertisements are common form in many F2P games.
They put their sponsors’ logo in either loading screens, the HUD of the game interface, and such. Item malls, on the other hand, sell in-game items that are not available by looting or dropped by monsters in any area of the game. These items may either just make your character look cool, or consumable items that help you in grinding your quests so you could level up faster and easier.  Transactions could either be by credit card, bank account or through game cards used as in-game currency.
Sounds good, right? Yeah, too good to be true at times.
I’ve had a bit of experience on F2P games, and I tend to get bored easily with that kind of business model implementation. I mean, can’t the game be played enthusiastically without relying on items that boost you to your character’s 150% potential and blast your way through your quests? Or maybe buy a new set of armor that doesn’t really do anything but makes your avatar cooler by a factor of 10 because the armor costs like your whole month’s salary compared to the other vanity armors available in the item mall?
And don’t get me started with lag. Oh, how many F2P MMORPGs aren’t affected with massive lag in-game? A LOT. And there’s nothing you can do about it; you can’t complain that to the tech support because the reality is there are just too much players logged into the server and just choking the heck out of it. That’s what you get for free.
At times I think those make gamers addicted so much to games and lose reality (and possibly their sanity, but let’s not go there). Not to mention burning a deep hole in your pockets, if it hasn’t already been burnt.
Those things take out the fun in gaming. Well, maybe Team Fortress 2 is that one game that I’m willing to make an exception…..

ka-BLOOEY!!
Freemium

It's free! It's fun! Up to level 2 only.
Freemium is another business model that most MMOs are adopting. It is essentially giving away service for free, but other features and perks will cost you a significant amount of money to shell out.
The most used example for this is anti-virus software nowadays. A lot of AV companies are giving away ‘lite’ versions of a full AV program of theirs. The ‘lite’ version works well, but you won’t get any tech support or anything else for that. If you wanted more features, they’ll offer you several, full versions of their product.
There are some MMOs that use this business model. Sure, downloading the game’s free, but you’ll be stuck with the basic configuration, like limited number of character slots, access to areas, etc. What game does have this kind of transaction? This one:





That dragon isn't going anywhere until he buys them drinks he owed them the previous raid.
Pay-to-Play

It may sound wrong to some people.
Pay-to-play is simple to understand: You pay to play the game. MMOs that have this model are the ones who have full control of the game, ie. the game developers are also the publishers of their own game. With this, there’re no other gimmicks: no vanity items, no boost items, no need to pay up more for access to other areas. You just subscribe, pay a certain amount on a certain duration (usually on a monthly basis), and that’s about it. Oh, you do have to buy the MMO game first. Nothing’s free in this one.
And the classic example: Blizzard’s cash-cow MMORPG.

Twelve years since its release, and still going strong. Strong enough to destroy the Alliance scum.
Yes, I am totally biased with this MMO game. You just by the core game, you get a free one month game time to get the feel of the game. Need more game time? I hear Amazon sell game time cards, or you could even use your credit card (I dunno about Paypal, though). Of course Just buying the core game limits you to an extent; buy the expansion sets (3 of them available, with 1 more on its way this year), and you get the full experience of playing your character in the world of Azeroth.
Of course, Blizzard sometimes give away perks once in a while. If you’re lucky, they’ll email you and say, “We miss your character in Azeroth! Here’s 7 days of game time for free.” Or, in my case, I’ve been out so long from the game, Blizzard emails me and say, “Someone wants you back in the game! Click the confirmation link, and you get to download all 3 expansion sets, level up one character to 80, and a chance to change your realm (server) or allegiance (Alliance or Horde), all for FREE.”
And it’s no joke. I got all those freebies like they said. Now THAT’S customer service.
Will Pay-to-Play be ever abolished?
I doubt it. With problems such as intense in-game lag that F2P games suffer, F2P will never displace pay-to-play. The quality of service between the two are very, very different, as well as the tech support these guys put into. As for freemium, it’s not a viable business model; that one’s more applicable to non-game software.
I suppose it all boils down to this age old mantra: You get what you pay for.

Wednesday, April 18, 2012

[All Things 3DS] Dead or Alive Dimensions - aka My Return to the Fighting Genre



Dead or Alive Dimensions (US ver)
I know, I know. DOA Dimensions was released around May-June of last year, so you could say this review of mine of the game is a pre-etty-darn late. But heck, I only got to buy a 3DS this January, and Dimensions only this last weekend. I’ve got other priorities, man.
So to start off, Dead or Alive Dimensions is the most recent fighting game that I’ve played so far. The last I’ve played preceding this was Tekken: Dark Resurrection that was ported to the PS3 a few years ago (if I remember correctly some called it Tekken 5.5, because it was basically an update for Tekken 5 for the PS2, as originally Dark Resurrection came out first for the PSP).
Why the sudden change of pace? What gives, man?
I admit I’m much of a Tekken fanboy when it was still much of rage way back. And graphics-wise, Tekken 2 (the first Tekken that I’ve played) was ahead of its time. Unlike the blocky and chunky-looking characters of Virtua Fighter.
Don’t get me wrong: the controls for Tekken are really complicated, even up until now: 2 buttons for punch (left and right), 2 buttons for kick (left and right too), and a whole lot of other combination of punches, kicks, punches and kicks, as well as directional combinations. But yeah, when executed properly you get juggles, unstoppable rush punches, or seeing your opponent get pounded to a pulp. It was a lot to take in, but once you get the hang of it, it’s almost muscle, or rather, finger-muscle memory for you.
I came across the Dead or Alive game way back when it was first released in the arcade. I was waiting in line for my turn on the machine for Tekken 3 when I spotted the DOA machine, demoing some AI-versus game and Kasumi and Lei Fang doing their katas (I dunno the proper term for it for their respective martial arts, as kata is “form” for what they call it in Karate). Then one guy sat down in front of it and began playing DOA, and I was impressed at the moves and the characters.
Sure, Tekken has female fighters as well (not to mention the King of Fighters series, Virtua Fighter AND Street Fighter), but this is the first game I saw that has a woman as protagonist. Not to mention delicious graphics-goodness (yes, for that time).
I tried a few battles on the DOA arcade, and I was impressed by the moves and combinations. I decided then that I’d buy a copy for the PS so that I could play at home.
Let’s fast-forward things a bit: I never got to play DOA 2, then DOA 3 and 4 were released as XBox-exclusive titles (I never was an Xbox-type-of-guy). Then when Dimensions was announced for the 3DS, I made up my mind that I’ll skip the PSP and the Vita and settle for a Nintendo handheld console.
The Rave
So, what’s new in Dimensions? Well, to start off, it’s basically an updated Dead or Alive compilation, story-wise and graphics-wise. The Chronicle Mode features the storyline from the point of view of the main protagonists from every DOA game, and the final segment is from the point of view from another character. So if you’re a DOA fan and have played thru all DOA 1 to 4, you’re not going to get anything new from this game, sorry.
Arcade Mode features several “Missions”, wherein it’s differentiated in difficulty levels. The opponents of every mission in Arcade Mode is fixed, by the way. Also, ranking here is based on time-attack (unlike in Tekken wherein Arcade and Time Attack  are two different Modes). Survival Mode is also divided into Missions, from fighting against 10, 30, 50, and finally 100 opponents. And every 10th opponent is a boss character.
The Pluses
Gameplay-wise, Dimensions use the movelist/combat system from DOA 4. So if you’re a veteran, fighting against opponents (AI or otherwise) will feel natural for you. For beginners, on the other hand, there’s the digital instruction menu displayed on the second interactive screen of the 3DS, and you can use the stylus to tap a combo that you want to execute. This is a good thing when you’re practicing, but rather useless when comes to actual fighting. When tapping for combos, that is. But scrolling for reference of a combo that you liked….well, maybe. As long as you can like, use the D-pad/analog stick to evade the enemy lest you want to be pummeled to submission.

DOA Dimensions Digital Instruction screen
I haven’t tried the local wireless versus mode, as I’ve yet to find another person who has a 3DS with a Dimensions loaded on the cartridge slot, nor even Streetpassed another person for a local Throw-down match. Though I’ve got to try the versus mode over the internet (read more below).
There’s also the costume collection. You can unlock several costumes of characters when accomplishing a mission from either Arcade or Tag mode. Some characters have up to 4 costumes, 2 by default and 2 more unlocked. Then an additional of up to 3 more costumes via DLC (thru Spotpass), which is free of charge of Tecmo-Koei (squee, thanks so much!). The DLC costumes were initially released last year, then was re-released again at a later date for those who missed it (including me!!). Check for the link below for the schedules.

From left to right: Kokoro in French-inspired suit, Kasumi's black kunoichi piece, and Lei Fang's all-leather halter-top-and-shorts costume. All available via Spotpass
Finally, there’s the Showcase “gameplay” mode, where you collect figurines of various characters in their different poses. The figurines are collected in-game from the different types of missions, or thru Spotpass, or even by spending coins collected by the 3DS pedometer system. In the showcase mode, you can create your own diorama of sorts by taking a picture of your character of choice, in one of many poses/costumes/scenery combinations, and 3D pictures can be taken as long as 3D is enabled on your 3DS. The pictures are saved into the SD card, though it can only be viewed in Dimensions, not in the default picture viewer of the 3DS, as every picture is encrypted. If you want to view your shots on your computer, you have to get a decrypter program first (I won’t give any links about that, sorry).

Display of the Showcase mode

The Rage

With all this praises, what's there to complain? Well, not a lot, but it's worth taking a look. For one, the Tag Team Mission is a letdown. I was expecting a Tekken Tag-esque type of gameplay, wherein you can control your choice of tagmate, but sadly, no. Your tag team partner will always be controlled by an AI, and most of the time, your AI partner's as dumb as a rock. Which is pathetic.

Another beef I have is the online versus mode. Not the local wireless or Streetpass mode, but over the Internet. Connections are wonky, and framerate suffers so much that your fight staggers to a mere crawl in terms of graphics speed. Sure, turning off the 3D slider all the way down may help at times, but if your opponent is from the other side of the world, expect total slow-motion fights.

Lastly, is the difficulty of the AI. Easy is easy indeed, normal is an acceptable difficulty, but hard and the next top difficulty, it's almost impossible to defeat. I mean, you try to land a blow at your opponent, and all s/he does is catch it and throws you back. With ease. Multiple times. Flawlessly. WHAT'S UP WITH THAT SHIT??!

Seriously, the game can do without the SNK Boss Syndrome.

All in all

Dead or Alive Dimensions is a great fighting game, lots of features, and even the collecting part is fun. If you could look past the cheating AI, the crappy online play, the worthless tag teammate AI, you're golden.

And oh, let's not forget the breast physics.....well, it's good eye-candy, especially on winning poses and cut scenes, but when you're too distracted by your favorite character's boobs...

....oh well. Boys will be boys.

Links to the good stuff

Official Dead or Alive Dimensions webpage

A good wiki about Dead or Alive Dimensions

Schedule of release of DLC costumes