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Showing posts with label nintendo 3ds. Show all posts
Showing posts with label nintendo 3ds. Show all posts

Friday, May 11, 2012

[All Things 3DS] 3DS Aqua Blue to be phased out

Well, there goes the Triforce of Nintendo.
3DS owners, especially the ones who have the aqua blue handheld: seems that you're holding on a piece of history, a collector's item, or something else. It would seem that the higher-ups in Nintendo decided to discontinue the Aqua Blue. Sad, really. But I guess there's a reason behind it.

On a personal note, I never really liked the Aqua blue color. For me it was either Fiery Red or Cosmo Black. First choice was the Fiery Red, but when all of the shops that I've canvassed doesn't have that color, I opted for the Cosmo Black. And never regretted it.

Going back, I could speculate that the slow demise of the Aqua Blue is because of its meaner, manlier kin: The Cobalt Blue 3DS.
I still dig the Midnight Purple, but this rocks too just the same.

source: [Kotaku]

[All Things 3DS] TV/Monitor-out accessory for the 3DS

3DS owners: You feel that the small screen is getting a bit cramped on your eyes? Apparently, there seems to be a third-party accessory that lets you hook up your handheld console to either a monitor or television. See that chunk of a cradle in the picture above? Supposedly that's the accessory.

But how the heck does it work? Beats me, that's what I can tell you. Sure there's an audio out on the 3DS (that's why we can use our earphones and such), but a video-out port? The other port that I see is the charging port. If it's a USB-compliant interface, then maybe that's how they did it.

Of course this wasn't the first time that the 3DS can be hooked up to an external monitor; when Kid Icarus: Uprising and Spirit Camera: The Cursed Memoir were released, there were booths set up with the handheld connected to an external display.

Intriguing. Hopefully it doesn't cost as much.

source: [3DS Tagbus] --site's in Chinese. So use Google translate if you're using Chrome.

Wednesday, May 9, 2012

[All Things 3DS] Transformers: Prime for Nintendo consoles


Back then, it was more than meets the eye. Then, it lit our darkest hour and was reborn. Skip several decades later,  a movie trilogy featuring some whiny kid  and shots of ass (seriously; watch them again), directed by a guy who just loves destroying key American cities. But let's not go there. And I don't need to talk about the other series released.

Then in 2010 they gave us the game we fans have waited for so long. And then this year, its sequel. Drooling, are we now? Well, since the release is about 3 months away, Hasbro entices us with another game trailer:


Yes, Transformers Prime: The Game. Based on the latest iteration of the Transformers genre, it's slated to be released for the Nintendo platform, specifically the Wii, DI and 3DS.

Looks interesting.

[All Things 3DS] Browser-based gaming on the 3DS? Why not, chocnut?


Ever since the emergence and importance of the internet from the late 90s, most of us are now connected to the world one way or another. In my case, I have a desktop at home, a netbook for field excursions, an Android phone, and my trusty Nintendo 3DS as handheld console. At work, I have an HP workstation.

And with the internet, there are a lot of forms of entertainment to keep the user logged in and not get bored. There are forum sites to wage war against trolls and flamebaiting newbies to to talk to other users from different places/cultures, Youtube and other video-upload-and-share sites to watch, webcomics, blogs (mine included) and news sites to read, research, or laugh about (I don't know how to categorize 9gag), or play games.

Yes. Games that you can play in your browser.

It's not uncommon these days that casual people play games over the internet with their favorite browsers. (here's one classic example of them). But I suppose Facebook can take the blame for the rise of browser games, with all that Zynga-affliated addiction that is the -vile -ville games. From farm to city to I dunno what-else-did-they-attach-it-to-a-word (heck, maybe they did Spaceville already, I dunno), it's rampant. But I'm not here to demonize browser gaming.

When it comes to games on the browser, the norm is that you use the standard technologies of the internet in order to play web-based games. Like Flash, HTML, PHP, Java and such. In the case of the 3DS, where it lacks both Flash and Java technology, it's a real challenge to make a browser based game for Nintendo's current handheld console. But someone did. And he's got balls.

Code-named Project Triniate, the aim is to make a 3DS-browser-based MMORPG. Wow. They're taking it to RPG level at once. The project aim is a simple proof-of-concept, the leader said; that a web-based game on the 3DS is possible. It was also mentioned that it may not really see the light of day (ie, be released to the public), but yeah, it's a why-did-you-climb-Mount Everest-moment.


As seen on this kinda-fuzzy-screenshot, it's still in its somewhat-primitive stage. But hey, it all looks good.

And if 1 browser game for the 3DS ain't enough for ya, there's another game coming up as well; a platformer one this time. Now that's taking it to the edge.

Hopefully it comes out. I like the idea.




source(s): [Joystiq]
               [Nintendo 3DS Blog]

Monday, April 30, 2012

[All Things 3DS] Purple 3DS coming this May



First, there was Aqua Blue and Cosmo Black. Then Flame Red. Then Metallic Pink and Ice White.

These are the first few colors available for the Nintendo 3DS.

Now on the 20th of May, Nintendo will be releasing the Midnight Purple variant, and at the same time Mario Tennis Open.

Well played, Nintendo, well played. I'm, digging the new color already.

sources: [3DS Buzz]
             [Nintendo Life]
             [My Nintendo News]

Friday, April 27, 2012

[All Things 3DS] Fire Emblem Awakening release for the US and UK imminent?


Fire Emblem fans, think you're missing out because the latest iteration of the series is Japan and UK (sometime later this year) only? Well worry not, as the Fire Emblem Awakening domain has been registered by Nintendo of America. With the domain name secure, release of the game for America is very likely.

I haven't been able to play the latest Fire Emblem game, as the last time I played the title was this one. Yes, I did have trouble playing the game as it was imported from Japan and there were no English subtitles yet. I had to play with with a friend who was able to understand Japanese for me to enjoy the game and the story.

source: [My Nintendo News]

Wednesday, April 25, 2012

[All Things 3DS] Breaking News - 3DS Update Live!

How come hers is still shiny as ever?

Heads up 3DS owners....the much-awaited system update is now LIVE!

Make sure your unit is charged up, or have your charger in hand just in case.

More information, read more here at nintendolife.

Happy updating!

Monday, April 23, 2012

[All Things 3DS] 3DS to Have Firmware Update, 25 April

No word on the Ice White Variant.
3DS owners, mark your calendars! On the 25th of April, Nintendo will be releasing a much-awaited firmware update for our beloved handheld consoles.

So what's in the package? For starters, we can now make folders! Yes, directories and all that stuff so we could organize them in our very own obsessive-compulsive way. Also, this enables downloading of 'update data'. What's update data, you say?

Patches. Yes, SOFTWARE AND/OR GAME PATCHES! WO-HOOO!!

Not to mention a few new titles coming up.

Does this also mean region-locking will be dissolved? Who knows? 

So don't forget to back up your data, folks! 

*Note: this firmware update is applicable to the US and UK versions of the Nintendo 3DS. No word on the Japanese variant.

Source: [Engadget]
              [My Nintendo News]

Wednesday, April 18, 2012

[All Things 3DS] Dead or Alive Dimensions - aka My Return to the Fighting Genre



Dead or Alive Dimensions (US ver)
I know, I know. DOA Dimensions was released around May-June of last year, so you could say this review of mine of the game is a pre-etty-darn late. But heck, I only got to buy a 3DS this January, and Dimensions only this last weekend. I’ve got other priorities, man.
So to start off, Dead or Alive Dimensions is the most recent fighting game that I’ve played so far. The last I’ve played preceding this was Tekken: Dark Resurrection that was ported to the PS3 a few years ago (if I remember correctly some called it Tekken 5.5, because it was basically an update for Tekken 5 for the PS2, as originally Dark Resurrection came out first for the PSP).
Why the sudden change of pace? What gives, man?
I admit I’m much of a Tekken fanboy when it was still much of rage way back. And graphics-wise, Tekken 2 (the first Tekken that I’ve played) was ahead of its time. Unlike the blocky and chunky-looking characters of Virtua Fighter.
Don’t get me wrong: the controls for Tekken are really complicated, even up until now: 2 buttons for punch (left and right), 2 buttons for kick (left and right too), and a whole lot of other combination of punches, kicks, punches and kicks, as well as directional combinations. But yeah, when executed properly you get juggles, unstoppable rush punches, or seeing your opponent get pounded to a pulp. It was a lot to take in, but once you get the hang of it, it’s almost muscle, or rather, finger-muscle memory for you.
I came across the Dead or Alive game way back when it was first released in the arcade. I was waiting in line for my turn on the machine for Tekken 3 when I spotted the DOA machine, demoing some AI-versus game and Kasumi and Lei Fang doing their katas (I dunno the proper term for it for their respective martial arts, as kata is “form” for what they call it in Karate). Then one guy sat down in front of it and began playing DOA, and I was impressed at the moves and the characters.
Sure, Tekken has female fighters as well (not to mention the King of Fighters series, Virtua Fighter AND Street Fighter), but this is the first game I saw that has a woman as protagonist. Not to mention delicious graphics-goodness (yes, for that time).
I tried a few battles on the DOA arcade, and I was impressed by the moves and combinations. I decided then that I’d buy a copy for the PS so that I could play at home.
Let’s fast-forward things a bit: I never got to play DOA 2, then DOA 3 and 4 were released as XBox-exclusive titles (I never was an Xbox-type-of-guy). Then when Dimensions was announced for the 3DS, I made up my mind that I’ll skip the PSP and the Vita and settle for a Nintendo handheld console.
The Rave
So, what’s new in Dimensions? Well, to start off, it’s basically an updated Dead or Alive compilation, story-wise and graphics-wise. The Chronicle Mode features the storyline from the point of view of the main protagonists from every DOA game, and the final segment is from the point of view from another character. So if you’re a DOA fan and have played thru all DOA 1 to 4, you’re not going to get anything new from this game, sorry.
Arcade Mode features several “Missions”, wherein it’s differentiated in difficulty levels. The opponents of every mission in Arcade Mode is fixed, by the way. Also, ranking here is based on time-attack (unlike in Tekken wherein Arcade and Time Attack  are two different Modes). Survival Mode is also divided into Missions, from fighting against 10, 30, 50, and finally 100 opponents. And every 10th opponent is a boss character.
The Pluses
Gameplay-wise, Dimensions use the movelist/combat system from DOA 4. So if you’re a veteran, fighting against opponents (AI or otherwise) will feel natural for you. For beginners, on the other hand, there’s the digital instruction menu displayed on the second interactive screen of the 3DS, and you can use the stylus to tap a combo that you want to execute. This is a good thing when you’re practicing, but rather useless when comes to actual fighting. When tapping for combos, that is. But scrolling for reference of a combo that you liked….well, maybe. As long as you can like, use the D-pad/analog stick to evade the enemy lest you want to be pummeled to submission.

DOA Dimensions Digital Instruction screen
I haven’t tried the local wireless versus mode, as I’ve yet to find another person who has a 3DS with a Dimensions loaded on the cartridge slot, nor even Streetpassed another person for a local Throw-down match. Though I’ve got to try the versus mode over the internet (read more below).
There’s also the costume collection. You can unlock several costumes of characters when accomplishing a mission from either Arcade or Tag mode. Some characters have up to 4 costumes, 2 by default and 2 more unlocked. Then an additional of up to 3 more costumes via DLC (thru Spotpass), which is free of charge of Tecmo-Koei (squee, thanks so much!). The DLC costumes were initially released last year, then was re-released again at a later date for those who missed it (including me!!). Check for the link below for the schedules.

From left to right: Kokoro in French-inspired suit, Kasumi's black kunoichi piece, and Lei Fang's all-leather halter-top-and-shorts costume. All available via Spotpass
Finally, there’s the Showcase “gameplay” mode, where you collect figurines of various characters in their different poses. The figurines are collected in-game from the different types of missions, or thru Spotpass, or even by spending coins collected by the 3DS pedometer system. In the showcase mode, you can create your own diorama of sorts by taking a picture of your character of choice, in one of many poses/costumes/scenery combinations, and 3D pictures can be taken as long as 3D is enabled on your 3DS. The pictures are saved into the SD card, though it can only be viewed in Dimensions, not in the default picture viewer of the 3DS, as every picture is encrypted. If you want to view your shots on your computer, you have to get a decrypter program first (I won’t give any links about that, sorry).

Display of the Showcase mode

The Rage

With all this praises, what's there to complain? Well, not a lot, but it's worth taking a look. For one, the Tag Team Mission is a letdown. I was expecting a Tekken Tag-esque type of gameplay, wherein you can control your choice of tagmate, but sadly, no. Your tag team partner will always be controlled by an AI, and most of the time, your AI partner's as dumb as a rock. Which is pathetic.

Another beef I have is the online versus mode. Not the local wireless or Streetpass mode, but over the Internet. Connections are wonky, and framerate suffers so much that your fight staggers to a mere crawl in terms of graphics speed. Sure, turning off the 3D slider all the way down may help at times, but if your opponent is from the other side of the world, expect total slow-motion fights.

Lastly, is the difficulty of the AI. Easy is easy indeed, normal is an acceptable difficulty, but hard and the next top difficulty, it's almost impossible to defeat. I mean, you try to land a blow at your opponent, and all s/he does is catch it and throws you back. With ease. Multiple times. Flawlessly. WHAT'S UP WITH THAT SHIT??!

Seriously, the game can do without the SNK Boss Syndrome.

All in all

Dead or Alive Dimensions is a great fighting game, lots of features, and even the collecting part is fun. If you could look past the cheating AI, the crappy online play, the worthless tag teammate AI, you're golden.

And oh, let's not forget the breast physics.....well, it's good eye-candy, especially on winning poses and cut scenes, but when you're too distracted by your favorite character's boobs...

....oh well. Boys will be boys.

Links to the good stuff

Official Dead or Alive Dimensions webpage

A good wiki about Dead or Alive Dimensions

Schedule of release of DLC costumes